Spider-Woman: Frank Cho, Milo Manara, and marketing.

“Milo Manara, master artist and storyteller, came in at the last ten minutes of my Art and Women panel and handed me a special gift in appreciation for fighting censorship—an original watercolor painting of Spider-Woman. The packed auditorium went wild.”

Frank Cho

Illustrating cheesecake is not a fight against censorship. No one has censored Frank Cho—not DC, not Marvel, not even the American government. To state otherwise is a lie. It is a lie put forward to market to men who feel that their rights have been taken from them because the companies they adore have begun to market select products to focus groups that do not include them.

Frank Cho and Milo Manara

Frank Cho and Milo Manara are well within their rights to create cheesecake featuring Marvel and DC superheroines. Selling said images at conventions is a gray area, but I’d argue that Marvel and DC should look the other way in regards to the practice in order to maintain a friendly relationship with freelancers. Marvel and DC are also well within their rights to decide that employing controversial good-girl artists for books that will be heavily marketed to feminist readers seeking empowering stories is no longer profitable for them.

Crying censorship simply because you are unhappy with the consequences of your actions is dishonest. Carly Rae Jepsen isn’t being censored because she didn’t receive an invitation to perform at the Hip Hop Honors. She makes delightful pop music. As a result, her work isn’t considered for certain venues and is prioritized at others. Cho is a talented good-girl artist. He should be considered for jobs where pin-up art is required. However, his continued needling of feminist consumers may have rightfully made companies wary of taking him on as a freelancer much in the same way that Twitter has struggled to find buyers given its problems with harassment. We have reached an age where subpar social skills can override immense talent. It is much easier to hire a freelancer who is an asset both behind the desk and on a panel.

I have a collection filled with the work of Warren, Conner, Linsner, and Barbucci—all highly recommended—so I am certainly no stranger to cheesecake. However, the actions of Cho and Manara have consequences. Their work and behavior have made a Marvel character an embarrassment. Unlike Wonder Woman, a character with decades as a feminist icon under her belt, Spider-Woman is in no way a strong enough character to bounce back from this. No matter how many female creators attempt to salvage the mess these two men have created, this character is now best known as a mean-spirited industry in-joke made at the expense of women and girls seeking an aspirational heroine to believe in.

Perhaps the best bet for Marvel would be to simply acknowledge the joke Cho and Manara have made of Spider-Woman (at Marvel’s expense and their own profit) and sell the character accordingly. What other options does the company have left? Of course, Cho and Manara have proved absolutely incapable of launching the charm offensive needed to sell a sex-kitten anti-heroine that doesn’t belittle or infuriate feminist readers while simultaneously refraining from shaming straight male fans of pin-up art. And it can be done—with the right creative team.

It is absolutely fascinating how Frank Cho has fed off Marvel characters given that he is not a Marvel employee and has actively interfered with Marvel’s marketing strategy in regards to wooing female readers! And for all his cries of censorship he has surprisingly suffered absolutely no consequences for it. I wonder how many other freelancers plan to follow in his footsteps. How easy it would be for a famous artist to loudly claim that Marvel wishes to rid itself of all cheesecake (it doesn’t) and rake in the cash of frenzied collectors by pumping out pornographic images to buy at conventions. Then leave Marvel to put out the PR fires ignited by the images being spread all over social media.

Of course the real money is in helming a Harley Quinn—a character that draws dollars from feminists and misogynists alike, a character that allows one to draw cheesecake at conventions and draw checks from a mainstream comic company, a character that allows for a much wider range of material that is deemed appropriate by all. But the quick money is in outrage. As Frank Cho is only too aware.


To market, to market!

If your product makes a segment of your audience feel inherently less than another group, you’re doing it wrong—be it creating or selling. This applies to comics, to movies, to television, and to literature—any form of entertainment.

How can my statement be true? Gendered marketing has proven effective in the past, no? And there is direct evidence that marketing a product to young men while snubbing young women has led to a segment of women consuming the product nevertheless. In addition, it has allowed for those companies to create a “girls’” version of their product, essentially crowding the women who felt ostracized—due to being deemed inferior consumers of the “regular” product—into a new lucrative market, a pink ghetto. If this method has worked so successfully in the past, why should it not continue to do so in the future?

Why? Because this type of marketing—essentially insulting a segment of potential consumers—only works in a society where inequality has already taken root. To reiterate, telling your consumers that they are inferior will only make them want your product (in order to prove their worth) if they truly questioned their self-worth to begin with. With a rise in parity and self-esteem old marketing methods are slipping into obsolescence as certain companies find their products no longer sell as well.

What does this mean for traditionally “geek” markets that catered to white men such as comics and video games? For companies that did not choose to produce material or advertising couched in inequality? Nothing at all. They will continue to cater to a shrinking, but fiercely loyal and dependable audience. There is nothing wrong with a company narrowing its focus. However, to narrow focus by insulting those who fall outside the intended market endangers a company’s health. It will result in a vocal groundswell of women and people of color who will push back against the products and marketing tactics they have been insulted by.

Those who are only able to enjoy products that glorify racism and misogyny will grow furious as companies scramble to placate the growing number of female consumers and consumers of color unwilling to accept such packaged hatred. In fact, their fury has already been felt in the harassment of notable female creators and critics. However, their fury is no match for the sheer number of women who have entered—and are continuing to enter—the market.

Screw you! You social-justice warriors won’t take my pin-up art and shooters from me! Sugar, for the love of God, sit down. No one is trying to. Women and people of color enjoy them just as much as you do. I’d assemble a keyboard army with the quickness should Empowered be pulled from shelves and I love the Grand Theft Auto series more than any reasonable person should. (However, let’s be honest, Houser and Humphries are incapable of writing an interesting and well-rounded female character.)

What female fans and fans of color want is parity. Luckily, parity is created via addition—new products, new characters, new creators, new markets, new points of view—not subtraction. Let us be clear, the only thing being removed is bigotry. And that is something no man who considers himself a human should believe is worth fighting for.


Oh, what a web!

If a company markets one product to two diametrically opposed groups within the same arena, said company should expect a spectacle as those two groups angrily vie for the sole attention of the company and dominion over the product. The spectacle will be a boon to the company as those not even interested in the product will flock to the spectacle to witness the clashing of the two groups—promotion via chaos. It is a deeply exploitative form of marketing that I find distasteful, and it is a form that Marvel has recently used with greater frequency, causing me to shy away from its products.

The rapid growth of the number of women involved in geek circles has sent various entertainment industries that once catered wholly to men scrambling to find material to sell to a new and untapped market. In comics, Marvel has wisely made space in its roster for empowering and entertaining works featuring female characters that are helmed by female creators. Ms. Marvel and Captain Marvel are notable examples. However, two books and two female creators are not enough to service the growing number of female readers. Demand has clearly outstripped supply.

One way Marvel has countered is by upping the number of books featuring female leads. The upcoming Spider-Woman was announced at Marvel’s Women of Marvel panel at the well-attended San Diego Comic-Con (the panel amusingly stated by Melissa Molina of Comic Book Resources to have dispelled stereotypes). It was here that Marvel marketed to its first group—men and women frustrated with poorly conceived, sexist, and sexualized material that objectifies solely women.

Spider-Woman #1 cover

And it was here, in the cover created by erotic artist Milo Manara and in the choice of the notorious Greg Land as series penciller, Marvel marketed to its second group—men craving sexualized images of women to objectify—a group that is in direct opposition to the men and women who were in attendance at the panel. It is a group that is frustrated due to the belief that they are being stripped of the ability to enjoy erotic art featuring Marvel characters as an increasing number of female characters are used to create empowering works for women. These two groups were bound to clash—and clash they did in several notable places, which drew the attention of the mainstream media. And with the attention of the mainstream media Marvel got exactly what it set out to obtain when it first championed Spider-Woman to female audiences and then hired the industry’s most infamous “cheesecake” artist and its most talented erotic artist for the project. And it only had to gaslight its female readers, a group already battling sexism and harassment in an industry that is hostile to them to do so.


Image is everything.

The title of this post is a bit of a misnomer since I plan to touch upon comic companies directly competing with Image, but good headlines are hard to come by! I’ve been thinking a bit about my previous posts concerning the fate of Vertigo (of which there were many). I had come to the conclusion that Image would usurp Vertigo’s grip on the publication of cutting-edge titles from superstar creators and talent on the cusp of notoriety. Looking at Image’s line-up, I can certainly say that I was right. I had also assumed that Vertigo would then conquer IDW’s domain, bringing quality cult classics from other arenas to the world of comics. My belief was that IDW would simply roll over, unable to compete with DC’s monetary resources. Those predictions were wrong. IDW has in fact strengthened its position: securing work from creators Jeff Parker, Steve Niles, and Duane Swierczynski; luring away former DC editor Sarah Gaydos (who can boast of her work on Vertigo’s Django Unchained); and expanding its list of titles. Clearly realizing that there is strength in numbers, Dark Horse and Dynamite have entered into a partnership. While the partnership concerns only digital works, there are still many more months of announcements and a long stretch of convention season still ahead of us.

Where does this leave Vertigo? Stripped of its power and glory—seemingly embedded in its former executive editor, Karen Berger—it must begin once more as a fledgling imprint, laying the groundwork necessary to rebuild its talent pool and brand. At first glance, it seems to be doing a superb job, publishing work such as Prince of Cats and Django Unchained. Though the works listed are of a higher quality than the fare once found on UPN and the WB, I can’t help but recall how the struggling stations bolstered their ratings by reaching out to talent of color—and wonder if DC has attempted the same with projects from writers such as Mat Johnson and Ronald Wimberly (as well as the earlier acquisition of Milestone’s characters). That Prince of Cats does not boast an i in its upper left-hand-corner should honestly be of great embarrassment to Image. That Mat Johnson has made Vertigo his home in the four-color realm should be unsettling as well. Why is Image unable to “seal the deal” with creators such as these?

But will Vertigo possess the ability to do so much longer given the absence of Berger and her protégés?

“I wrote a scene where Juliet is smoking weed with her homegirls in the bathroom. I started thinking about NY in the late ’70s and ’80s, [so] I put that in there. Karen liked it. Karen was real supportive. It was important to me that Karen dug the characters. I broke down the whole book.

“I guess here’s where things got difficult. I got lost in the bureaucracy. They switched editors twice on ‘PoC,’ and in the end, I lost that game of musical chairs, and badly. I had to nag to get things looked at and approved. Because I wanted certain control over things like color and design, the process was held up further. The fact that I’m a bit mercurial didn’t help.”

Ronald Wimberly

The empire has clearly fallen, and I think this remaining dominion of Vertigo will be conquered by organizations such as Dark Horse, Oni, Top Shelf, Drawn & Quarterly, and—of course—Kickstarter. As for Vertigo, I wonder if it will simply become an imprint for quirky off-brand works featuring existing DC properties.

I (and many others) have jokingly referred to Image as the new Vertigo, but can Image become the new DC?

“Image will increasingly shift from creator-owned to in-house properties. These ‘in-house’ properties may themselves be partially creator-owned, but the focus will be far more on developing their own brands (in the style of ‘The Walking Dead’) than launching those of independent entities. Of course, a big part of this has to do with TV/movie options, etc.”

Valerie D’Orazio

A shift in Image from creator-owned to in-house properties? Sounds ludicrous, no? For those paying attention to interviews with Stephenson, it shouldn’t seem too farfetched.

“One of the things we’ve been working on this year, with our What’s Next campaign is to focus more attention on continuing series, through both ads and retail posters, because it is important for people to be aware of those books. We’re also working on a variety of retail incentives to make it as easier for retailers to support a title at literally any point in its run, whether it’s on issue one or 100.”

Eric Stephenson

I don’t think Image will ever abandon its focus on creator-owned properties, but I think there will be greater emphasis placed on promoting books featuring characters owned by the Image partners. After all, charity begins at home.

Can Image become the new DC? DC is an engine that runs on the fuel of its beloved icons; Image is a young company and possesses no icons. However, with twenty years beneath its belt, Image can certainly use nostalgia to its advantage. Just as it was successfully achieved with the Extreme titles, Image can reinvigorate interest by (1) relaunching earlier works with new visions by popular creators and (2) providing longstanding Image titles with consistent material by their original creators, cosmetic revisions for struggling works, and new “jumping on” points for all.

In regards to diversity, DC simply takes a consumer’s approach, using its vast resources in an attempt to acquire what it has difficultly cultivating in house—popular characters of color and a diverse writing staff. Image appears content to be pursued by talent, which generally results in homogeneity in regards to race and gender. Earlier, I was discussing with a friend how I felt that talented black writers mainly tended to eschew the mainstream, convinced in the belief they are not welcome. Now, it seems there is even an avoidance of smaller companies, with Kickstarter reaping the benefits—leaving slim pickings for actual publishing companies.

“No one likes to say this out loud, but for the most part, the submissions publishers receive are not very good. By and large, the art is so bad that even the proudest parent in the world wouldn’t put it on the fridge if their kid brought it home from school. There are endless pitches that are either re-hashed versions of stories that have already been told, or even worse, completely incoherent. Most of the time, looking through the submissions pile is pretty depressing.”

Eric Stephenson

If a racially diverse selection of writers is a goal—and to be honest, it seemingly isn’t a goal for the industry, nor a concern outside of Black History Month—both DC and Image will have to select representatives who can act as talent scouts and impress upon the populace that diversity is a concern. Image will need to woo established writers of color (Liu, Bernardin, etc.) from other comic companies and arenas; DC—hit with a wave of bad press that has made many established writers wary—may have to settle for grooming novice writers with potential.

“Don’t know if [Milestone] would fit at Image. They’re kind of about that solo pioneer spirit. And imprints revolve around one creator’s properties.”

Cheryl Lynn Eaton

The above quote is one from a debate I had on Twitter on whether Image could succeed with an imprint akin to Milestone where DC had clearly failed. Though Image excels at world-building across multiple titles (as most comic companies excel), those worlds clearly spring from one writer’s creative vision—generally, one lone white guy (Kirkman, Silvestri, etc.). What was so wonderful about Milestone was that men and women from a large variety of ethnic and racial backgrounds came together to create quality comics featuring a world that was equally as diverse. Image cannot provide that. DC cannot provide that. I cannot think of one company that possesses the diversity, the level of talent, and the financial stability required to recreate such an operation. All three are required for it to work.

All in all, I’m interested to see how things unfold—for Vertigo, for Image, and for the industry as a whole. Even Milestone, which celebrates its twentieth anniversary this year, may have surprises in store.


Stay pressed.

I’ve often discussed how comic companies can make things easier for journalists and improve the state of comics journalism by increasing the flow of accurate information to fans. Many journalists bring laptops with them to cover conventions. A great idea for comic companies such Marvel and DC would be to provide journalists with flash drives containing key panel notes. The flash drives, smartly emblazoned with a Daily Bugle or Daily Planet logo, could be handed out to members of the press as they entered a panel. A company rep or convention organizer would simply seek out individuals with press passes in queue. To add to the kitsch factor, panel notes could be packed with a friendly memo from a colleague named Lois or Betty.

The price of flash drives has dropped so dramatically that this method of dispensing information is now feasible. And with key information and a panel rundown already typed and formatted, journalists could devote more time to accurately transcribing a creator’s pithy comments. More importantly, it would provide more time for analysis of the information distributed instead of just releasing a dry rundown of events.


A word from our sponsors.

I’ve discussed the topic of sponsors so often with friends that I had to do a search to be certain I hadn’t addressed the topic on this site. I hadn’t—until today.

The word sponsor is having a renaissance. Sadly, the current connotations are far from positive. In certain circles the word is used to define an individual who provides financially for a woman or man in return for companionship and sexual favors. Moving from the bedroom to the boardroom, the word also conjures up images of corporate meddling, a profitable company usurping the core of an organization that is under financial duress in order to broaden its brand and increase public awareness.

I would like to see a resurgence of true sponsorship. In America, we often romanticize the starving artist; a creative individual must suffer—endure poverty—for his craft. That view is, quite frankly, ridiculous. The musician must feed her children. The painter requires a bed to sleep in at night. The writer needs a roof above his head. Should one’s creations appeal to the public, one should be compensated for them.

The work and research of Harlem Renaissance writer Zora Neale Hurston was subsidized by the philanthropist Charlotte Osgood Mason. Mason’s wealth allowed Hurston to produce folklore classics such as Mules and Men. However, in today’s competitive climate there are too few philanthropists with an interest in the arts, and far too many artists who cannot make ends meet. The patronage of the past is not sustainable. There is also the danger of an artist compromising his vision to appeal to his patron.

Sponsorship would allow for one organization to financially cover the project of another while receiving benefits that are not monetary in nature. It is imperative that both organizations have brands and mission statements that are similar in nature to avoid either organization altering one’s core values for another. It is also important that the companies do not produce the same product to diminish the possibility of one company placing a financial stranglehold on another to eliminate competition.

Perhaps a sneaker company such as Adidas could sponsor a creative troop featuring creators such as Ronald Wimberly, LeSean Thomas, and Khary Randolph. Adidas would sponsor printing costs for graphic novels, and provide funding for launch parties and signings. In return, artists could design limited-edition sneakers, or create a short strip advertising Adidas sneakers that could appear in magazines such as Vibe or Esquire. Honestly, the marketing possibilities are endless as long as there is at least a small overlap in clientele—the lack of which destroyed the partnership between femme-friendly Reebok and the notoriously sexist public persona of Rick Ross.

So, here’s to true sponsorship! And hey, if you’re a company seeking a creator for collaboration? I’m certainly available.


Vertigo a go-go! Redux!

The birthing process for the new Vertigo has been long and laborious. It is clear given the new projects announced and those resulting in cancellation that the company will soon be reborn as the offspring of Wildstorm and the Vertigo of years past. Hopefully, it will be stronger and more lucrative than its predecessors, while maintaining the qualities that made them great.

I believe a mission statement is beginning to develop under the watchful eye of Hank Kanalz. Vertigo will publish quality work from popular creators featuring established comic properties that do not fall within the realm of the DC universe—Astro City, Fairest, Tom Strong, Sandman. In addition, it will also provide adaptations of popular, envelope-pushing works from other mediums such as film and television—Django Unchained, The Girl with the Dragon Tattoo. With properties chosen carefully, Vertigo can maintain its unusual “edgy” brand while reaping the benefits of crass commercialism.

For the moment, however, Vertigo has been hit with a wave of bad press. Dismal sales and the loss of Berger and books such as Hellblazer make it appear as if the imprint has lost its way. The imprint desperately requires some positive attention and good will prior to its upcoming releases hitting the stands.

Two words: digital initiative. Take a collection of Vertigo works no longer in print (and likely never to be reprinted) and release the first issue of each series for free for a limited amount of time. Remaining issues could then be sold for a very low price. For example, fans could download the first issue of Millennium Fever for free and purchase the remaining issues at a later date for merely a few bucks. It would allow fans to once again acquaint themselves with Vertigo and reestablish the brand as well.

Minimal effort for what could be a lucrative and popular project? Why not?


No cheesecake ’til Brooklyn.

I have never provided free labor, though I’ve not always worked for money. I’ve been lucky to have been granted immensely beneficial internships where I was provided valuable instruction regarding the publishing industry. An internship is a trade. The mentor provides training and key industry contacts; the intern provides assistance—and often content or a product to be sold. There is a bartering system in place. More importantly, a relationship between the apprentice and his or her mentor should be established and maintained, even as roles change. The apprentice eventually leaves to become a supportive colleague and consumer. Later, when the mentor withdraws from the field, he can take pride in knowing that his methods and values remain via the individuals once taken under his wing.

There is a cycle—one with positives and negatives. It allows for efficiency; correct instruction is necessary to produce quality work at a faster pace. It also results in homogeneity. Mentors often choose those who remind them of themselves and think as they do, inhibiting the introduction of new ideas and new voices. However, I feel that the negatives can be easily eradicated with blind applications or mentors who choose to cast a wider net when initiating a search.

If you can afford to pay your interns, do so. If you cannot afford to do so, list clearly what you are prepared to offer in exchange for their unpaid labor. Nate Cosby, who would actually make for a wonderful mentor for a young individual interested in the comics industry, recently posted an awful ad seeking an intern. The ad does him a great disservice given his knowledge and experience. It clearly lists what he needs, but does not list how he can (or even if he will!) fulfill the needs of his interns. What will he teach? How? These are important questions to one attempting to build a career or gain industry knowledge. And one has a right to be wary or even dismissive should those questions go unanswered.

In the same vein, Heidi MacDonald recently did some sleuthing in regards to Wizard World’s bottom line, discovering that the organization made $6.7 million in conventions in 2012.

“The report attributes the increased profits to ‘running better advertised and marketed events’ as well as increasing ticket prices and ‘overall size and scope of each event.’ Others savings for the year were due to ‘reducing stock based compensation to consultants, reducing web development fees [emphasis added] and reducing professional service fees.'”

I did some sleuthing of my own to discover that the organization is also seeking unpaid editorial interns to provide content and editorial/marketing assistance for its site.

“Wizard World is looking for an Intern who can help keep a website updating with news and stories relating to popular fiction, which include updates on Movies, TV, Video Games, and Comic books. Articles must be compelling original and well thought out. Other task would include online marketing of ones articles and re-purposing material for articles. This would include wrapping articles around original content produced by Wizard World’s Video Production team. Articles must be posted through multiple CMS systems that you will be thought [sic].”

No information given as to what Wizard World will provide in return. Frustrating. Adding to the frustration is a comment indicating that the CEO earned a salary of $510,000 said year. Less than a tenth of his salary would allow the company to pay its web contributors.

As I said, frustrating.


Three the hard way.

I’ve spent quite a bit of time lately mulling over the topic of marketing as it pertains to comics. I love the publishing industry as a whole, but comics and magazines hold a special place in my heart. Perhaps the marriage of pictures and words charms me? Who knows? But as Book Expo America looms on the horizon, my thoughts have drifted to the shores of sales. For today’s post I examine three novel marketing ideas for comic publishers hoping to increase brand awareness.

Macrocomics

Macrocomics is an idea I came up with many years ago. I still think it is a solid attempt at increasing recognition—sadly, one that many companies have not tried. Storefront security gates are a common sight in any urban community and a known blight upon the beauty of the city. Occasionally, a graffiti artist will use the metal canvas provided to make something beautiful. But instead of viewing each gate as a canvas, why not view each gate as a panel? Linear stories can easily be told via this format. A comic company in a particular city could obtain a permit and “adopt a block” for a weekend. Storeowners who received painted gates could have sidewalk sales to coincide with the event. Perhaps an old-fashioned block party could be held. And, of course, the local news media could certainly be alerted.

It is a situation in which everyone would benefit. Store owners would receive publicity and a renovation of their storefronts. Local news media would have a “puff piece” to investigate. Members of the community would have a beautiful art installation to appreciate. Finally, the comic company in question would have its IPs showcased each night at closing time—not to mention the initial positive attention received from a large-scale public donation of time and art. And should the company involve local children and graffiti artists in the project, allowing them to contribute their own tags and images throughout the work? The move would allow community members to feel a sense of ownership and prevent the work from being defaced. Moreover, graffiti artists would obtain the chance to freely show exactly who they are—real artists. However, leaving an empty word balloon or two for the publicly shy would be a good idea. Those artists could contribute their tags another night sans police observation.

Why macrocomics? Well, why shouldn’t comic companies benefit from what is already occurring in a slightly different form? It is much better than the negative press that stems from suing another nursery school. And what better place to showcase the marriage of art and commerce than the storefront of a business?

Magazine features

Most comic publishers are well aware of the fact that they cannot rely solely on marketing to a small pool of existing comic readers. In order to keep the industry afloat, readers who are completely new to the medium must be enticed. But how can readers be reached cheaply and in large numbers? Via magazines, of course. (Sadly, newspapers are a dead end.) Once again, most comic publishers acknowledge this fact and have taken advantage accordingly. A recent example can be seen in Playboy‘s showcasing of The Walking Dead. However, most comic publishers seem to have forgotten that, like soap operas, comics are a serial form of entertainment. Repetition is required to capture consumers—especially in an age when attention spans are short. Instead of a 6-page story appearing in a popular magazine for one month, it would be beneficial to have that story run in a popular magazine over the course of six months—one powerful page at a time. Any story used should certainly be substantial—something that takes some time for the reader to finish and makes the reader feel satisfied upon completion. It should also be visually arresting. Imagine an Empowered feature in Playboy, or perhaps a Richard Stark’s Parker feature in Esquire. If the publisher of a magazine is not open to the idea, ad space can simply be purchased to achieve the same result. One can’t skip ads in magazines. Comic publishers should use this to their benefit. Create a 6-page prequel for a self-contained series that has also been collected in a set of graphic novels and run one page a month in a popular national magazine for six months. But one must be sure to pick a magazine read by one’s potential audience! There’s no pointing placing a Watchmen tale in Seventeen.

Postcards

I can see that derisive sneer from here, you know! Yes, postcards! I stumbled onto the idea once upon discovering how showrunners for popular conventions often gouge publishers financially via numerous exhibition fees. Yet how can comic publishers access librarians outside of popular publishing conventions such as Book Expo America? Through the utilization of 600 postcards and one diligent intern, perhaps?

First and foremost, a comic company should create a “sampler” PDF. It is something each should have in one’s arsenal. The PDF should contain five pages from every graphic novel the company currently has in print. Creator information, target ages for potential audiences, ISBNs, ordering information, and prices should also be made available. The file should then be (1) uploaded to the company website and (2) given a URL that is easy to remember.

Next up, a postcard should be created. On one side? The company’s “hottest” properties. On the other side? A very brief introductory message and the PDF’s URL. Six hundred postcards in total should be printed. A postcard should then be mailed to the main library of the twelve largest cities in each state. Time consuming? Yes. However, that’s why a diligent intern is required! For the price of a gaming console, contact with 600 librarians is achieved. Not a bad haul. And should you have additional funds left over? Why not send a card to each state university library as well? But before one invests even a modest sum, be realistic. Many libraries are only open to all-ages material or critically acclaimed works. If your company produces substandard T&A, you are simply wasting valuable time and money using this particular method.

As always, in regards to any marketing campaign, one must take into account the product produced and available company resources. Next up, steps individual artists and smaller studios can take to grab the attention of the masses, and an upcoming report from Book Expo America. If you plan to attend, drop me a line if you’d like to talk comics!


Ether.

My last post concentrated on damage control tactics for DC regarding the Before Watchmen project and DC’s early termination of Chris Roberson’s stint with the company. I’d like to use this post to “hop over the fence” and discuss possible ways in which independent companies such as Image and Dark Horse can capitalize on DC’s large public presence and apparent marketing weaknesses.

Watchmen artwork

DC is an industry behemoth—fat, sluggish, and slow, but also massively powerful. Its size is a blessing that affords it the best spot in Previews, constant press from popular news sites, and the rapt attention of a legion of long-devoted fans. Its size is also a curse. It has become an antiquated bureaucracy, limiting its speed. It is unable to make adjustments quickly in regards to negative press, unhappy fans, or dissatisfied talent. Any action required is initially bound by ribbons of red tape unfurled by editors elucidating edicts from on high. Its inflexible nature forces it down narrow paths that will one day restrict its growth, for example, catering to a shrinking subset of homogeneous readers or allowing nepotism to dictate the talent pool. But we all know what DC is. The question for the competition is this, how can we—as independent publishers—make money from it?

In my last post, I stated that DC should make moves to appear creator-friendly. Dark Horse and Image need to show that they are truly creator-friendly and sabotage any inroads made by DC into their creator-owned domain. And much to my pleasant surprise (because there is nothing that delights me more than a shrewd PR move), this is already occurring—cheaply and efficiently. Again, DC’s size affords it instant publicity. Attacks on the behemoth bring publicity too. A simple blog post from Stephenson or a Facebook interaction between Mignola and Hama will be picked up by news blogs and fan sites to be carried far and wide. And, amusingly, DC has played directly into their hands by responding, naming, and calling attention to both the attacks and the competition, assuming the role of Ja Rule instead of Jay Z. Think long and hard about the fates of both of these public personas, and of the two men who challenged them.

Watchmen artwork

But it is not enough to simply stick and move. The comic industry is, to put it mildly, incestuous. Of course, its incestuous nature allows for certain deals to be easily made. Creators move from project to project with a speed that rivals the label-hopping of current rap stars or suitor-switching of video vixens. A young industry hotshot cuts his teeth at Image, builds his reputation at DC or Marvel, and perhaps has another dalliance with an independent publisher when the restrictive nature of the two conglomerates occasionally curtails his creativity. The goal of the independent publisher is to increase the frequency of said dalliances until a permanent relationship with a creator is formed and it becomes the first option a creator considers when attempting to launch a project. How can one accomplish this goal? Spit game. Editors from Image and Dark Horse need to aggressively pursue well-known creators working at Marvel and DC—especially now that budgetary concerns at both companies have forced the conclusion of certain exclusivity contracts. Woo them with words that prove you can provide the best of both worlds—the freedom of Kickstarter and the security of a long-standing company. Not only will you be rewarded with a successful project, but the publicity that comes from a former unhappy and currently famous creator raving about his new “crew” and disparaging his old one is icing on the cake.

Watchmen artwork

However, some successes cannot be stolen or sabotaged. Sometimes, they must be methodically recreated. DC sits upon a tower of icons and industry lynchpins. Said tower was not created overnight, but required decades of creative input and calculated marketing. When I say that DC’s success should be recreated, I do not mean that companies should produce thinly-veiled versions of DC characters. No, what should be copied is DC’s slow and steady method of building franchises and brands. I want Graham’s excellent work on Prophet to be bound as soon as possible to be pushed as a mainstay for college literature courses. I want to see Hellboy and B.P.R.D. constantly cycling through high-profile film, television, and comic projects, never getting a chance to fade from the mainstream’s collective memory. I want to see an Empowered short story published in Playboy. I want a copy of King City to be found in every Barnes & Noble.

What I don’t want is for a creator with exceptional talent and an interesting project to be handed nothing more than a logo and a handshake. Foster loyalty, foster a crew, and then foster an image (no pun intended). Show and prove.